![]() ![]() While she has a good health pool, her 16 mm bow and stern means she is susceptible to battleship AP overmatch through the front, and must avoid drawing too much attention to herself. Her torpedoes are best used for deterring suicide rushes. Because of her fast reloading and accurate guns, players should mainly fire AP, while using HE on angled targets. Her low concealment and large health pool allow her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Her good speed allows her to switch positions for better shots, and react to the situation. Renown is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the other tech tree British battlecruisers. This is definitely not enough to stop an aircraft carrier from striking, so grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers. She also only has one flak cloud, so she is almost entirely reliant on her continuous AA damage to shoot down planes. While she does have the Defensive AA Fire consumable, her AA DPS is still lackluster. Her short-range AA DPS is quite high at 479.5, but planes will spend the least amount of time in it. Renown has low long- and medium-range AA DPS for a battleship-52.5 and 108.5 respectively. Due to her good speed, Renown can change positions easily when needed. Her rudder shift time of 15.5 seconds is average, but her turning radius of 840 m is quite poor. ![]() Renown is a fast battleship, with a top speed of 31.4 knots that can be further increased to 33.8 knots with her Engine Boost consumable. As a result, Repulse should play at medium ranges. She has a good HP pool of 55,200 but a bad 13% torpedo damage reduction. Her concealment is good, reaching as low as 11.5 km. She has a thicker 29 mm deck and 38 mm side plating, but does not have Repulse's 152 mm main armor belt. Her bow and stern are thinly armored with 16 mm plating, which means every battleship and even some cruisers can overmatch them, and they’re very vulnerable to HE shells. Renown’s hull is visibility similar to that of Repulse, with slight differences. In addition, their “traverse speed” is half as fast as those of “real” launchers, which can cause issues at close range or during drive-bys. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. Immediately after launch, they will perform an S-turn to reach the selected heading, before arming and proceeding in a straight line. Her torpedo tubes are fixed but have the torpedo turning mechanic. These torpedoes have a 95-second reload time, 6 km range, and a maximum damage of 10,000. Renown carries eight single-launch torpedo launchers, with four per side. Careful positioning and map awareness are necessary to ensure all guns remain in the fight. Her turrets have a 180-degree turn time of 45 seconds. Her guns have a fast reload time of 25 seconds. While she shares the same guns as her premium counterpart Repulse, her sigma value is lower at 1.8. However, having only six guns can cause her accuracy to be frustrating at times. ![]() ![]() Renown’s guns are accurate, with good horizontal and vertical dispersion values. Her HE shells have a 34% fire chance, and 64 mm of penetration. Her AP can overmatch the 26 mm plating found on most mid-tier battleships, although the shorter fuse time will result in fewer citadels. Her AP shells have good alpha damage, and a significantly shortened fuse time of just 0.015 seconds, which means fewer overpenetrations when shooting cruisers. Renown carries six 381 mm guns in three twin turrets, with a range of 16.9 km. Renown is the Tier VI ship of the British battlecruiser tech tree, and further continues the emphasis on speed and firepower over survivability and armor. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". ![]()
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